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Markers of status: different, and yet the same

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Speculating on social status in an age of networked participation, Clay Shirky accurately points out the ways in which metrics for status have become diversified. It is possible to gain satisfaction from achieving high status in World of Warcraft, even if popularity there is quite niche. In our ethnographic study of new media and youth culture, the Digital Youth group at Berkeley and USC also found that many youth involved in interest-driven digital practices rejected traditional status markers in preference for those that could be achieved in subcultures. Becky Herr and Mimi Ito examined different aspects of fan communities; Patricia Lange and Sonja Baumer looked at vid practices; Matteo Bittanti observed gaming culture. In all of their studies, they found diverse ways in which people marked and negotiated status, confirming Clay's suspicion that networked participation can alter the markers of status.

Now, here's the caveat...

Just because status markers can be rearranged does not mean that they universally are. While we found tremendous examples of alternative status structures, the vast majority of youth that we studied used networked technologies to reinforce more traditional markers of status and hierarchy. While there are certainly youth who engage in a variety of geeky practices, the vast majority of youth use tools like MySpace, Facebook, instant messaging, and mobile phones to socialize with peers from school, church, and activities. The social hierarchies that exist in everyday life are replicated and reinforced online. While social categories do play a significant role in teen life, neatly defined cliques are not that normative. Still, gossip and boundary marking are part of everyday teen status struggles, online and off. In his book "Geeks, Freaks and Cool Kids," Murray Milner Jr. suggests that teens' particular obsession with status is because "they have so little real economic or political power" (2004:4). He argues that hanging out, dating, and mobilizing tokens of popular culture all play a central role in the development and maintenance of peer status. Just as these activities take place in school, they also take place in networked environments.

For most teens, the status that matters is that which is conferred in everyday life. Everyday friendship and dating matter more to them than the connections that they make online. This isn't that surprising because, for as much time as teens spend online, they spend very little engaging with strangers and far more connected to people that they know. Finding interesting music videos or gross-out content online may heighten status amongst peers if this content is valued, but becoming popular with strangers online does not transfer to popularity offline. This was best explained by Dominic, a 16-year old from Seattle: "I don't really think popularity would transfer from online to offline because you've got a bunch of random people you don't know it's not going to make a difference in real life, you know? It's not like they're going to come visit you or hang out with you. You're not like a celebrity or something."

Some of us have become celebrities online, or at least micro-celebrities. Both Clay and I have benefited tremendously by our presence online. We have achieved status through our knowledge of these spaces. Yet, we are by no means normal (in any sense of the word). I think that we'll continue to see fantastic examples of individuals achieving status through their networked participation, but I don't think that this will ever become mainstream. We will continue to see people achieving celebrity through online (e.g., Tila Tequila, Star Wars boy, Perez Hilton, etc.), but just as celebrity is rare offline, it will be rare online too. For those who invest massive amounts of time in particular subgenres of networked culture, we will also see tremendous achievements of status. And this will be tremendously rewarding, especially for those marginalized and ostracized people who never did and never will fit into more normative culture. But this is the marker of any good subculture. And we will continue to see new subcultures with new markers of subcultural capital. Still, my belief is that, for most people, status will continue to be about getting validated by peers in everyday life. I think that some of the ways that validation can occur is through mediated interactions, but I don't think we'll see fully mediated status. Of course, time will tell...


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I think the caveat is a big one, status obtained in any subculture can be marvelously satisfying within that subculture, but may be worth next to nothing in society at large. (Try using your Master Wizard powers to vanquish your boss, for example). Of course, the more society at large becomes dominated by subcultures online, offline, wherever, the more relevant status within those areas becomes in real life.

This is a fun topic, and relatively new to me. Besides the books, authors, etc. mentioned here, anyone have rec's for sources to get me up to speed on so called "networked participation", Web 2.0, the netroots, etc.?

Thanks in advance.

...It also reinforces an ingrown, us-vs.-them mentality. That dynamic is at work on many of the threads at this or any other web site. We need to feel exclusive, special. An insider. Although we never admit it, we need to feel envied. We'll wear uncomfortable shoes, drive exorbitantly priced cars and surgically mutilate our faces into reconfigured things of beauty - all for the insubstantial rush of status.

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Interesting. Your use of the word triggered a connection of thoughts that went something like this:

One of the seven deadly sins is Envy.
Jesus was against Envy as it is a form of attachment as described by the teachings of Buddha.

The point of envy being a deadly sin is that attachment drives us further from the source (to some this is God) and closer to the beast (our perceived flesh).

Jesus taught Buddhism and unfortunately Christianity has obscured that by separating the "higher power" from self. As long as we cannot teach/learn to eschew the sense of separateness (both from others and that higher power that envy is indicative of and reinforces - we will be stuck in a... nay THE vicious cycle.

I think that pertains...

There are powerful forces at work to prevent us from doing so. The economy, for instance. After covering the essentials of shelter, food and clothing, how much of our disposable income is frittered away on "status" items? Let's face it: jeans are jeans, no matter whose name is on the label.

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Subcultures on the internet are more accessible to voyeurism and participation, but other than scale there's little new to them. Also, within subcultures there's always been a drive towards mainstream accessibility and generalization, and countervailing drive towards deliberate obscurity and specialization.

Bizarre subcultures and people achieving status within them, even by finding each other out in the wilderness, is hardly a new thing. Before the internet there were printed 'zines, clubs, warehouse districts, galleries, and even basements. There have long been speakeasies, bookstores, cafes and bordellos, catering to subcultures.

For example, RE/Search magazine was a pretty large subculture and still has enormous influence in some hipster circles. There's been a huge recycling of the genre actually. I see plenty of people in their early 20's imitating the 80s even listening to all the old punk bands. It's kind of creepy actually.

There are subcultures of comic book and toy collectors, barely removed from and often overlapping with gamers. There's long been social networks of knitters, quilt makers, or even tupperware parties. Before there was WOW there were D&D players, and before that chess clubs.

btw, I wouldn't emphasize teens and twenty-somethings being driven towards subcultures necessarily because they have so little status otherwise. In many ways they have high status in terms of consumptive power, youth/beauty, college and career opportunities, etc. Having kids and a mortgage later in life is hardly empowering or status elevating by most standards.

Most young people are intrigued by subcultures for the same reason young people have always been attracted to clubs or rites of passage of any sort. Mainly for the comfort of identity and structure whereby an individual can fairly easily achieve some success and affirmation within simple rules.

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btw, Oragami and folding subculture on the internet is pretty neet-o. It's some n-dimensional crossroads between high concept and functional, arts and crafts, geek and cool, low tech and high tech.

I know artists who were origami pioneers and collaborated with Buckminster Fuller who adopted origami as a teaching tool back in the 70s. Knitting and fractal forms were also part of that. But outside formal art galleries or a few classrooms, it was a pretty small scene.

Now, It's great what's happening online with people able to take digital art photographs of their work and share them online. There are some amazingly beautiful tesselations for example.

It's actually one of the most interesting art movements I know of. There seem to be many architects, math majors, and such, folding as a hobby and posting their work online with a great deal of passion. Some pieces are literally functional, others conceptually useful to understand and conceive structures. It's this high tech, mathematically intense, yet intuitive, folk art of sorts. Very cool.

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I think it is the basest of mammalian traits... the tribe/pack. Social status and the methods therein are unchanged from dog to man to whatever. Sure they are painted with different colors and then sociologists and historians give them new names and add words to describe them, but it is all the same. They say that the human can typically walk into a group and tell who is the "highest ranked" person within minutes of interaction.

We could be dogs for all of our specialization and high tech gadgetry.

Effete.

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